Unity is a powerful engine with a variety of tools that can be utilised to meet your specific needs. The editor is intuitive and customisable allowing you a greater freedom in your workflow.
This section is your key to getting started with Unity. It will follow through the important steps for creating a game in Unity; starting with the asset workflows, then how to build up your scenes and finally to publishing your build.
This section is your key to getting started with Unity. It will explain the Unity interface, menu items, using assets, creating scenes, and publishing builds.
When you are finished reading this section, you will understand how Unity works, how to use it effectively, and the steps to put a basic game together.
Learning the Interface
Take your time to look over the editor interface and familiarize yourself with it. The main editor window is made up of several tabbed panels known in Unity as Views. There are several types of Views in Unity – they all have specific purposes which are described in this section.
unity Project Browser:
In this view, you can access and manage the assets that belong to your project.
The left panel of the browser shows the folder structure of the project as a hierarchical list. When a folder is selected from the list by clicking, its contents will be shown in the panel to the right. The individual assets are shown as icons that indicate their type (script, material, sub-folder, etc). The icons can be resized using the slider at the bottom of the panel; they will be replaced by a hierarchical list view if the slider is moved to the extreme left. The space to the left of the slider shows the currently selected item, including a full path to the item if a search is being performed.
Above the project structure list is a Favorites section where you can keep frequently-used items for easy access. You can drag items from the project structure list to the Favourites and also save search queries there (see Searching below).
Just above the panel is a “breadcrumb trail” that shows the path to the folder currently being viewed. The separate elements of the trail can be clicked for easy navigation around the folder hierarchy. When searching, this bar changes to show the area being searched (the root Assets folder, the selected folder or the Asset Store) along with a count of free and paid assets available in the store, separated by a slash. There is an option in the General section of Unity’s Preferences window to disable the display of Asset Store hit counts if they are not required.